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The Legend of Zelda Announced for Wii U

 As an avid Zelda fan, I was really excited to see the announcement of the Legend of Zelda for the Wii U. It was a beautiful presentation at E3 this year.  If you haven't seen the footage for the game yet, check out the video!

 



So the discussion surrounding The Legend of Zelda for Wii U is on the fact that it was announced as an open-world game.  Skyrim, Zelda-style anyone?

 

Why Open World for The Legend of Zelda?


What makes open world games exciting is that you can play it at your own pace and complete game objectives without having to follow a set path.  If you have ever played any of the older Zelda games you would notice that this is far from the series' original  gameplay style.  I feel that it is a drastic step in the right direction for the series.  If you are familiar with Skyrim,  or even familiar with the gameplay style of many MMORPGS,  this type of gameplay will be perfect for adventure and exploration.  It really makes a game unpredictable and creates a unique experience for every player. I might be giving the game too much credit in the early stages of development but I feel like Nintendo will deliver something fantastic one s game is released.

After viewing the announcement video, and browsing the Internet, I have found that many people are discussing the footage shown at E3...  Primarily the footage revealing Link.




[caption id="attachment_488" align="alignright" width="300"]Link in The Legend of Zelda for Wii U Link in The Legend of Zelda for Wii U @ E3 2014[/caption]




Firstly, I noticed a lot of people are not comfortable with this anime-styled version of Link; many feel that link looks too feminine. Personally, I like the way that he was presented in the video! But then again, I grew up reading and watching anime/manga... so I may just be a tad biased.



He looks fairly similar to Skyward Sword's version with just a few changes. He also appears to be wearing the starter outfit from Wind Waker which is sorta fun. He doesn't look feminine to me, but many others may just not be used to the way he is stylized in this model. This also may not be the final Link model that will appear in the game; remember when Wind Waker  was first announced?




[caption id="attachment_490" align="aligncenter" width="300"]The Legend of Zelda Wind Waker 2000 WindWaker Announcement in 2000[/caption]

Do you remember that Link look very realistic and almost just like Ocarina of Time's Link model?  Then once the game  was developed further and came closer to release, Nintendo made a drastic change in art style than was initially presented. Keep that in mind as we follow the development of this game!

[caption id="attachment_491" align="aligncenter" width="325"]The Legend of Zelda Wind Waker Release 2003(NA) Wind Waker Release 2003(NA)[/caption]


There has also been a swarm of rumors that the character in the footage is not Link, and quite possibly a female protagonist.


Really? How many Zelda game trailers has ever left Link out? None of them! That's how many. Let me rest your dear heart and tell you that Eiji Aonuma confirmed the trailer does, in fact, feature Link as the main protoganist.


"It's a rumor,"  he reported to MMGN,  "It's not that I said that it wasn't Link. It's that I never said that it was Link. It's not really the same thing, but I can understand how it could be taken that way. It seems like it has kind of taken off where people are saying 'oh it's a female character' and it just kind of grew. But my intent in saying that [was humour]. You know, you have to show Link when you create a trailer for a Zelda announcement."

If you STILL haven't watched the announcement video, read under the cut for the full transcript!












The Legend of Zelda

Eiji Aonuma: "Last Year, I said that revisiting the conventions of the Zelda series would be our theme for the new Zelda game for Wii U. However, before I get into that, let me talk about something I needed to help to realize this ambition. In fact,  it's something we wanted to do for a long time in the Legend of Zelda series.

And so development began with this as our focus: In the earlier releases of the Legend of Zelda games, players got to explore a wide area- scrolling up, down, left and right. However, after the game transitioned to 3D and the hardware continued to evolve, it became harder to create that feel of being in a vast world. For example, in Wind Waker, we used various techniques to create a wide world where you could freely explore many isolated islands. But it was very hard to create one large world where everything felt connected. We had to design small bounded areas with a defined entrance and exit and putting them all together made it feel like you were playing in a large world.  But you still couldnt cut through the boundaries wherever you like to explore that world.

Today, I'd like to talk to everyone about the latest Zelda game for Wii U, but first, please take a look at how the game looks on-screen."

{Game Footage Revealed- Link is shown sitting atop a horse in a vast green world surrounded by mountains}

"This is the new world of Zelda! It's quite a vast world, isn't it? You can even reach those mountains in the distance if you walk far enough. We couldnt create such a wide world like this in the past. As far as what you can do with such a vast field to explore, as soon as those boundaries are removed, you can enter any area from any direction. So the puzzle solving in this game begins the moment the player starts to think about where they wanna go, how they will get there, and what they will do when they arrive.  This is a clean break from the conventions of past games in the Zelda series where you had to follow a set path and play through the scenario in the right order. 

I believe this departure will create opportunities for new gameplay that have not been experience in previous Zelda games. As you can see, and as you know from the Zelda series, the world in these games can be quite peaceful. However, it is a Zelda game after all, so strong enemies will certainly appear, even in this setting. Powerful enemies appearing in such a peaceful world is one of the defining features of the Zelda series. I think that's one convention we can keep, right?"

{Footage continues to play, a large foe appears and chases Link through the woods. Link gets stopped on a bridge over a river and proceeds to shoot his bow in defense of the large monster.}

- 2015 -

link comparison

Link's Fashion Sense is on Par at least?

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